Exercise 4 - Shump Collaborative Development

A Studio Ghibli inspired cozy shump game 🌱 

⭐Controls

  1. Use WASD or Arrow Keys to move the player around
  2. Use the spacebar to shoot bullets

✨Rules:

     āš ļø Beat all three levels to win the game!

     ā— If you run out of lives before you complete all three levels, it’s game over!

  • Level 1
    • Score 100 points slow moving enemies are attacking horizontally
    • Lose 1 life point you get hit by an enemy
  • Level 2
    • Score 100 points while enemies move faster vertically and horizontally
    • You can’t kill No Face so don’t waste time trying to kill it! Avoid the enemy!
    • Score decreases by 10 if calcifer makes it across the screen
  • Level 3
    • Defeat the Boss to win! Not only do enemies move faster, but the boss has the ability to shoot bullets
    • Score decreases by 15 if calcifer makes it across the screen
    • Like level 2, you can’t kill No Face so avoid the enemy!

Credit:

🌸Sprites: All sprites were created and designed by us

šŸ”ŠSound:  All sound effects and background music were found on chosic.com and jfxr.frozenfractal.com

created by Masrur Kabir, Hah-Young Kim, Ashley Liu, Sabrina Li

Download

Download
ex4_collaborative_shump_windows.zip 31 MB
Download
ex4_collaborative_shump_linux.zip 30 MB
Download
ex4_collaborative_shump_macOS.zip 40 MB

Comments

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Christ: I love Japanese anime, which I know the player is from the one of Hayao Miyazaki's animes named Kiki's Delivery Service.  Another one is the enemy with mask is also from one of  Hayao Miyazaki's animes named Spirited Away. Back to the game, I love the level, bullet, and background design. They are so good on your game's topic. Really nice work!!!